This is a list of Gameplay articles deemed as being suitable for "Intermediate" players, especially designed to be for players with those who have spent time learning the basic Yu-Gi-Oh! OCG or TCG rules, and who wish to learn some more.
- What is a Match?
- What is Decking Out?
- Introduction to the Side Deck
- Breakdown of the Battle Phase
- Intermediate Monster Cards
- What are Summoning Conditions?
- Introduction to Ritual Monsters
- Introduction to Monster Tokens
- Intermediate Effect Monsters
- Introduction to Toon Monsters
- Introduction to Union Monsters
- Intermediate Spell Cards
- Introduction to Continuous Spell Cards
- Introduction to Field Spell Cards
- Introduction to Quick-Play Spell Cards
- Introduction to Ritual Spell Cards
- Intermediate Trap Cards
- Introduction to Continuous Trap Cards
- Introduction to Counter Trap Cards
- What is a Support Card?
- Intermediate Summoning Monsters
- Introduction to Tribute Summons & Sets
- Rules for Tribute Summons & Sets
- Introduction to Special Summons
- Rules for Special Summons
- Introduction to Ritual Summons
- Rules for Ritual Summons
- Introduction to Tribute Summons & Sets
- Introduction to Costs
- Introduction to Spell Speeds
- Introduction to Monster Effects
- Differences between Total and Original ATK/DEF
Monster Cards • Spell Cards • Trap Cards Types of Monster Cards Effect • Fusion • Normal • Ritual • Synchro • Dark Synchro • Transformation Types of Spell Cards Continuous • Field • Equip Types of Trap Cards Continuous • Counter • Normal Other Types of Card Equip Cards Virus • Trap-Spell Equip Trap Cards • Field Trap Cards Turn Phases Draw Phase • Standby Phase • Main Phase 1 Start Step • Battle Step |
ATK • DEF • Level • Attribute • Type Playing Field Zones Monster Zones • Spell/Trap Zones Types of Summon Normal • Flip • Special | Activate • Chain • Costs • Counters • Destroy Types of Monster Effects Continuous • Flip • Ignition • Quick Compulsory • Optional • Lingering Types of Effect Monsters Flip • Gemini • Spirit • Toon • Tuner • Union • Dark Tuner Types of Spell Speed Spell Speed 1 | Tournament Guidelines Activation & Targeting Eligibility Double Tributer • Victory Conditions Attributes DARK • EARTH • FIRE • LIGHT • WATER • WIND Types Aqua • Beast • Beast-Warrior • Dinosaur |