Trap Card | |||
---|---|---|---|
| |||
Japanese (kanji and furigana) |
罠カード | ||
Rōmaji |
Torappu Kādo (Ateji) | ||
English |
Trap Cards | ||
| |||
Lists |
|
Trap Cards (
Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card.
Continuous Trap Cards are also Spell Speed 2. Their effect stays in play until destroyed.
Counter Trap Cards have a Spell Speed 3. No cards or effects except other Counter Trap Cards can be chained to a Counter Trap Card.
Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.
In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, Duelists generally have a much higher amount of Trap Cards in their Decks.
Below are some of the cards that allow Trap Cards to be activated from the hand instead of being Set:
- "Bubble Illusion"
- "Makyura the Destructor"
- "Delta Crow - Anti Reverse"
- "Jetroid"
"Temple of the Kings" allows you to play Trap Cards the turn that they are Set.
Types[]
A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:
- Normal Trap; No symbol, however some media give them a capital N symbol. File:Normal.png
- Continuous Trap, symbolized with a lemniscate. File:Continuous.png
- Counter Trap, symbolized by a redirected arrow. File:Counter.png
Monster Cards • Spell Cards • Trap Cards Types of Monster Cards Effect • Fusion • Normal • Ritual • Synchro • Dark Synchro • Transformation Types of Spell Cards Continuous • Field • Equip Types of Trap Cards Continuous • Counter • Normal Other Types of Card Equip Cards Virus • Trap-Spell Equip Trap Cards • Field Trap Cards Turn Phases Draw Phase • Standby Phase • Main Phase 1 Start Step • Battle Step |
ATK • DEF • Level • Attribute • Type Playing Field Zones Monster Zones • Spell/Trap Zones Types of Summon Normal • Flip • Special | Activate • Chain • Costs • Counters • Destroy Types of Monster Effects Continuous • Flip • Ignition • Quick Compulsory • Optional • Lingering Types of Effect Monsters Flip • Gemini • Spirit • Toon • Tuner • Union • Dark Tuner Types of Spell Speed Spell Speed 1 | Tournament Guidelines Activation & Targeting Eligibility Double Tributer • Victory Conditions Attributes DARK • EARTH • FIRE • LIGHT • WATER • WIND Types Aqua • Beast • Beast-Warrior • Dinosaur |