Glittersword's Variant Yugioh Ruleset Wiki
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Trap Card

Trap Icon

Japanese (kanji and furigana)

罠カード

Rōmaji

Torappu Kādo (Ateji)

English

Trap Cards

Lists

Trap Cards ((トラップ)カード Torappu Kādo) are purple-colored cards that have various effects to make things difficult for your opponent or easier for you in a Duel. A Trap Card must be Set and can only be activated after the current turn has finished, after it may be activated during either player's turn. Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.

Normal Trap Cards are Spell Speed 2. They can be activated during either player's turn as long as it wasn't set that turn. The effects of certain Normal Trap Cards behave like Equip Cards, but the card is still considered a Normal Trap Card.

Continuous Trap Cards are also Spell Speed 2. Their effect stays in play until destroyed.

Counter Trap Cards have a Spell Speed 3. No cards or effects except other Counter Trap Cards can be chained to a Counter Trap Card.

Trap Cards may be chained to Spell Cards, other Trap Cards, or to the effects of Effect Monsters.

In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, Duelists generally have a much higher amount of Trap Cards in their Decks.

Below are some of the cards that allow Trap Cards to be activated from the hand instead of being Set:

  • "Bubble Illusion"
  • "Makyura the Destructor"
  • "Delta Crow - Anti Reverse"
  • "Jetroid"

"Temple of the Kings" allows you to play Trap Cards the turn that they are Set.

Types[]

A Trap Card's type is designated by a symbol to the right of the words "Trap Card". The Trap Card types are:

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